3D Model Progress #2


The final mesh is done for my 3D model, and boy was it an ordeal. I restarted atleast 3 times because the face extrusions in maya took a little while to get used to, but admittedly once I wrapped my head around it, I found that this was alot easier to do than I thought. The model above was made to look symmetrical by eye as I didn’t know how to make the mesh symmetrical at the time of modelling, but I’ve fixed it for the sculpting and UV creating.



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